Jump list

Points System
ResultPoints
Win2
Draw1
Loss0

Tie Breakers
Most Points (Pts)
Most Rounds won (RF)
Previous head-to-head result
Highest Elo
Random (Coin Toss)

Quick Rules

HOW IT WORKS

  • Once a match is ready on the ACGL website, go to the match page
  • An ACGL server will be provided as a connect code
  • Side Selection: There will be a knife round, the winner picks their starting side.
  • Should an ACGL Server not get allocated or teams prefer to use another server, teams will have a choice of either playing on their own official Billosoft server / Frostbyte server (128-tick) or on the CSGO private queue (64-tick)
  • Teams are responsible for getting all players into the server within the 15 minute grace period
  • The hosting team (as indicated on the match page) will be responsible for setting up the private queue/server

 

HOW TO WIN

  • The first team to 16 round wins (MR15) will win the map
  • Once the match is finished, team captains must report the outcome on the ACGL match page

 

How to play on ACGL servers:

  • Both teams should each be in their own party of 5 before joining the server.
  • Teams should copy the server join code from the match page and pasting it into CSGO by opening the console ( ` ) and entering the server join code
  • The hosting team (as indicated on the match page) is responsible for changing the server to the correct map (using !map)
  • All players must ready up, then after the knife round the winning team must select to stay on their current side or switch (!stay/!swap/!ct/!t).

How to host a private queue match:

  • In CSGO, go to Play -> Competitive, click on the "Private Queue" box and then on "Create a Private queue"
  • Both teams should each be in their own party of 5 before joining the queue. If players join the queue as a solo, they will get placed into a random team.
  • Start the queue by clicking on "Go", then copy the code and paste it into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the queue by going to Play -> Competitive, then clicking "Private Queue", then "Join by code"
  • Once 10 players are in the queue, the lobby will start and move into the map pick & ban process, after which the match will begin.
  • Players must be at least Level 2 to access the Competitive tab

How to host a private server match (Billosoft/Frostbyte):

  • Both teams should each be in their own party of 5 before joining the server.
  • The hosting team should paste the server join code(IP address) into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the server by opening their console ( ` ) and entering the server join code

 

PROOF REQUIREMENTS

  • We recommend that each team captain/manager captures the end-of-game scoreboard, which includes the total round count and scores.
  • In the event of a dispute, the accusing player will be given a max of 15 minutes (from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion.
  • Proof must be uploaded either to your match page or the ACGL Discord chat.

Game Specific

1.1 Map pool

  • Mirage
  • Inferno
  • Nuke
  • Overpass
  • Vertigo
  • Ancient
  • Anubis

 

1.2 Grace Period

Both teams must be in the private queue within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent should they not show up.

 

1.3 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

If the participant does not have the minimum required players, they will forfeit the match.

 

1.4 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

    1.5 Seeding

    Participants will be seeded according to their ACGL ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 

     

    1.6 Lag

      If an entire team is experiencing lag an Admin should be contacted, however, it is up to the players themselves to manage their own connection. As the servers are dedicated there should be no connection issues unless it's on the player's side. If a server is experiencing problems, proof in screenshots and/or videos should be provided to the admins from multiple players.


       
      1.7 Time Limit

      Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit. 

       

      1.8 Double Forfeit

      If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.

        Global Rules

        By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

         

        2.1 Communication

        Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

         

        2.2 Rule Changes

        ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

         

        2.3 Late Entries

        Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

         

        2.4 Misconduct and Unsportsmanlike Behaviour

        All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

         

        2.5 Conflict of interest

        Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

        2.6 Connections

        Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

        The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

         

        2.7 Prize distribution

        In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 6 months will be subject to forfeit.

        Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

         

        2.8 Broadcasting

        ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

         

        2.9 Spectators

        Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

        Account Rules

        3.1 In-Game ID

        Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

        Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

         

        3.2 Multi accounts

        Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email [email protected]

         

        3.3 Names and Logos

        We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

         

        3.4 Team Roster

        A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.

        3.5 Account Sharing

        Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

         

        3.6 Roster Changes

        Changes to a team's roster may only be made before the start of a tournament, with the exception of a free agent (FA) team which tournament admins will be allowed to update up until the end of the grace period of the first round.

         

        3.7 Substitutes

        For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

         

        3.8 Country

        Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

        Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

        Hosting rights for private matches will be given to South African players.

         

        3.9 Banned players

        Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

        Dispute Rules

        4.1 Cheating

        Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

         

        4.2 Disputes & Proof

        All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

         

        4.3 Match-Fixing / Betting Fraud

        Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

         

        4.4 Doping

        Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

         

        4.5 Deception/Manipulation

        The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

        4.6 Game Modification

        Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

         

        4.7 Equipment

        Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

         

        4.8 IP Flooding (DDoS Attacks)

        Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

         

        4.9 Lack of Cooperation

        Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

         

        4.10 Punishments

        The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

        Penalty Rules

        MINOR VIOLATIONHONOUR DEDUCTION
        No show5
        Incorrect game account5-15
        Fake result10
        Unregistered player10
        Deception15
        Unsportsmanlike Behaviour8-20
        Abandoning Free Agent team after check-in20
        3x FA team abandonsStats reset

         

        Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

         

        MAJOR VIOLATIONBAN DURATION
        Playing with a banned player1 month
        5x FA team abandons1 month
        Boosting1-3 months
        Hostile language or Personal threats1-3 months
        Smurf account3 months
        Racism, hate speechPermanent

         

        This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.